Dunkirk (Full Review)
Christopher Nolan is one of my all-time favorite directors. His methodical style might not be for everyone, but to me, he’s never made a bad movie. With that being said, I feel the opposite about war films. I usually find movies in the genre to be boring and dreary, but if anyone can make me thoroughly enjoy a war picture, it’s the man behind Memento, The Dark Knight Trilogy, Inception, and the Prestige.
What I’ve always enjoyed about Nolan’s filmmaking is his ability to create unique ways to tell stories. Dunkirk uses nonlinear storytelling to add intrigue and keep the film steadily suspenseful. With each focal point taking place at different times (an hour, a day, and a week) before the climax, the film never feels dull even if there isn’t much dialogue.
The pacing may feel methodical to anyone who likes their movies filled with clever monologues, gun battles or explosions, but not knowing when the enemy might strike, and creating high emotional stakes for the primary characters creates the tension. And when the bombs strike and the bullets fly, it is felt. The sound is heavy and piercing, made for IMAX surround sound, to make you feel engulfed in the action. Meticulous camera angels are also used to engulf the audience in the emotions of the characters.
You might leave wondering about the significance of the film, as it doesn’t do quite enough to illustrate the historical influence of the events. But considering the story wants to feel self-contained, that isn’t much of a flaw. The biggest flaw is that the movie also seems to carry on a bit longer than it needs to, even though it’s not actually a long movie. There are also a few character resolutions that are a bit anti-climactic, but overall Dunkirk accomplishes its goal of being a brisk, cohesive, but thrilling narrative.
FINAL GRADE: B
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